Scholarly Journals--Published

  • "Applying the Concept of Nutrient-Profiling to Promote Healthy Eating and Raise Individuals' Awareness of the Nutritional Quality of their Food", April 2018, AMIA ... Annual Symposium proceedings / AMIA Symposium. AMIA Symposium 2017:393-402. Mayda A. Alrige, MSc, Samir Chatterjee, PhD, Ernie Medina, Jr., DrPH, Jeje Noval, PhD, RD, Claremont Graduate Univ, Claremont, CA, Loma Linda Univ, Loma Linda, CA. Available from:'_Awareness_of_the_Nutritional_Quality_of_their_Food [accessed Nov 14 2019]. (04/2018)
  • "Building a Better Moustrap (Exergame) to Increase Youth Physical Activity", Games for Health Journal, Vol 3, #2, 2014. Tom Baranoski, PhD, Ralph Maddison, PhD, Ann Maloney, MD, Ernie Medina, Jr., DrPH, & Monique Simons, PhD. AbstractAlthough exergames have been demonstrated to induce moderate levels of physical activity (PA) if played as designed, there is con?icting evidence on use of exergaming leading to increased habitual PA. Exergames have increased PA in some home and school studies, but not others. Exergames have been used in community centers to good effect, but this has not generally been validated with research. PA from exergames may be enhanced by innovative use of sensors, ‘‘fun’’-enhancing procedures, tailored messaging, message framing, story or narrative, goal setting, feedback, and values-based messaging. Research is needed on PA-enhancing procedures used within exergames for youth to provide a ?rmer foundation for the design and use of exergames in the future. (02/2014)
  • Fitness Assessment Comparison Bewteen the 'Jackie Chan Action Run' videogame, 1-Mile Run/Walk, and the PACER. Bryan Haddock, Shanon Siegel, Pablo Costa, Sarah Jarvis, Nicholas Klug, Ernie Medina, Jr., Linda Wilkin. Games for Health Journal, June 2012, 1(3):223-227. Middle school kids were tested on each of the two standard fitness tests for school kids, and their scores were compared with their score in the Jackie Chan Action Run video game, a 5-min running and jumping video game. The data showed that kids who did better on the standard fitness tests also had the higher scores on the video game, which indicates that this video game may be used as an alternative way of testing fisting in locations with limited space to do the 1-mile run/walk or PACER test. (06/2012)
  • The effect of virtual reality gaming on dynamic balance in older adults. Abel Rendon, Everett Lohman, Donna Thorpe, Eric Johnston, Ernie Medina, Bruce Bradley. Age and Ageing. May 2012, 41(3). (Abstract: see URL) CONCLUSION: Virtual reality gaming provides clinicians with a useful tool for improving dynamic balance and balance confidence in older adults. (05/2012) (link)
  • Lieberman, D., Chamberlin, B., Medina Jr, E., Franklin, B., Sanner, B., & Vafiadis, D. 2011. The Power of Play: Innovations in Getting Active Summit 2011 A Science Panel Proceedings Report From the American Heart Association. Paper presented at the The Power of Play: Innovations in Getting Active Summit 2011, San Francisco, CA. (2011) (link)