Tsai P, Huang YC, Sanchez A, Noval J, Bains G, Bradley B, Mleziva P, Wilson C, Oda K, Bitok E. Effect of dietary nitrate and anthocyanins on anaerobic exercise in untrained individuals. Current Developments in Nutrition. 2020;4(2):1746.
(05/2020)
Almarzouki R, Bains G, Lohman EB, Bradley B, Nelson T, Alquabbani S, Daher N, Alonazi A. Improved balance in middle-aged adults after 8-weeks of a modified version Otago exercise program: A randomized controlled trial. PLOS ONE. 2020;15(7):e0235734.
(03/2020)
Scholarly Journals--Published
Rendon A A, Lohman E B, Thorpe D, Johnson E G, Medina E, & Bradley B. (2012). The effect of virtual reality gaming on dynamic balance in older adults. Age and Ageing, 41(4), 549-552.
Aim: this study compared a virtual reality group (VRG) and a control group (CG). Design: randomised controlled 6-week intervention with pre- and post-test evaluations. Setting: outpatient geriatric orthopaedic and balance physical therapy clinic. Population: forty participants were randomised into two groups. Method: the VRG received three different Nintendo (R) Wii FIT balance interventions three times per week for 6 weeks and the CG received no intervention. Results: compared with the CG, post-intervention measurements showed significant improvements for the VRG in the 8-foot Up & Go test [median decrease of 1.0 versus -0.2 s, (P = 0.038) and the Activities-specific Balance Confidence Scale (6.9 versus 1.3%) (P = 0.038)]. Conclusion: virtual reality gaming provides clinicians with a useful tool for improving dynamic balance and balance confidence in older adults.
(07/2012)
(link)
Johnson EJ, Bradley BD, The Effect of Static Stretching on the Calf Muscle Unit Range of Motion in the Elderly, Journal of Geriatric Physical Therapy, July 2007
(07/2007 - 07/2008)